12.09.2009

a video! amazement...




A very low quality and small video break down shot of an older environment i was working on. Mostly done to figure out how to do it all in Sony Vegas.

There were some cars that are apart of this environment, but it sent the render times crazy, so they will have there own little scene.

If you really want, I've uploaded a higher res version here, its 27meg though.

12.01.2009

station at sunset....

My man Myke, did a lovely concept of a station at sunset, as a modeling exercise i did a version of it. I changed it a rather lot in the end, but the basic idea is there, it was a great concept, lots of fun to build... Glow-tastic.

11.23.2009

texture setup...



It took all day, but i unwrapped and baked out my AOs ready for texture city. Maya doesnt render with PSDs so i only have a shitty viewport screen shot. The best part about doing this, is moving the viewport around your mesh with the AO bake, looks perrrdy...

is that chair on the right way too super small?

11.19.2009

oh...

... and here is a tease of what I've been working on today...



update: added more detail... playing around with shadows a lot today, finding it great when there is something that's a bit flat and you're not sure what to add, shadow land!


update: Last update i swear! this one is for shawn... also trying to get the atmosphere nicer with some fog. (cant wait to do alphas and fog again O_0-!)


slight update...

Just a little update on the house, made the brick normal map a bit stronger. i would like to have done a shadow pass as well to tweak that, but i feel like i need to focus my attention at the moment, and not get stuck tweaking renders, as that's not my specialty anyway.

I also put a signature down the bottom, amazing.


11.17.2009

In the winter of 1936...

...i was given the opportunity to work on my own aspirations, for an undetermined period of time. I took up that offer up as best i could...


Here is the first of what i hope becomes many small Environment scenes...



I created the scene in Maya, textured in Photoshop, rendered in Mental Ray, and wires rendered in vRay 3dsMax. Help from uvLayout and CrazyBump.





CGTalk Link


... next.

10.20.2009

...new website!


So sometimes i need / want to link people to both my blog and my flickr, i have a website, but nothing every really happened with it.... until now! This morning i had an idea to do a quick clean up of it, so after work i came home and started on it. Once i started i couldn't stop. When i put my proper working folio together i think ill go back over it again, jazz it up abit, espically with mouse roller over changes, but for now it will work nicely i think.

There are a couple issues with it, like... you can only really view it nicely on a big 1920x monitor. Clean up the AA as well eventually, was making crazy render times, perhaps bigger res and shrinking down will fix.


So check it out: one22andan8th.com
*EDIT: I made the pics smaller, works much better me thinks (also, ive been capped, yet blogger works fast and smooth still, kudos)

Here are some AO bakes and wires of the shots. The Folio shot was done using nCloth, very simple and default settings, so easy to use.



Now all i need to do is put a folio together... tomorrow night maybe O_o


*another EDIT: I have a headache from putering all day, and the web site looks nice long way down, so don't have to worry about people viewing it on a smaller screen