10.20.2009

...new website!


So sometimes i need / want to link people to both my blog and my flickr, i have a website, but nothing every really happened with it.... until now! This morning i had an idea to do a quick clean up of it, so after work i came home and started on it. Once i started i couldn't stop. When i put my proper working folio together i think ill go back over it again, jazz it up abit, espically with mouse roller over changes, but for now it will work nicely i think.

There are a couple issues with it, like... you can only really view it nicely on a big 1920x monitor. Clean up the AA as well eventually, was making crazy render times, perhaps bigger res and shrinking down will fix.


So check it out: one22andan8th.com
*EDIT: I made the pics smaller, works much better me thinks (also, ive been capped, yet blogger works fast and smooth still, kudos)

Here are some AO bakes and wires of the shots. The Folio shot was done using nCloth, very simple and default settings, so easy to use.



Now all i need to do is put a folio together... tomorrow night maybe O_o


*another EDIT: I have a headache from putering all day, and the web site looks nice long way down, so don't have to worry about people viewing it on a smaller screen



9.14.2009

victorian style render...

I had made an old style car for my old style scene, placed them in the scene and did a render, which took forever, and it has a rather low AA setting, so its not as crisp.

Wonder about the scale of the cars, they look alright, maybe a bit big? Need to add more detail to the left side now, and the background. Getting there.

Just saw Up, and they stole my car in one of the shots at the start... i should probably be in the credits.


^Click Me Click Me^

5.17.2009

prop-ulate

2 quick renders of the lego medieval village i've been building. ill build the main structures then later 'prop'-ulate it.. ah.. see what i did there... some of the textures screwed up when using FBX, but doesn't matter right now.


5.16.2009

lego lego

Have been doing a lot of Flickring, so started modeling a lego environment... based on this Medieval Market




Also, "Hot Tup":
Blogger seems to compress the images really badly and degrade the quality so I've stopped uploading images through blooger, using the URL method instead. Bam.


5.10.2009

broooom brooooom neeeeiil neeeilll errrrrrrkkk!

Edit:
Added a higher resolution render, there are some strange white dots going on though, not sure whats up with that yet.




Still working on the shaders and render, have to go out for lunch.. nooo friends! The car will be used in my Victorian scene eventually. Was fun to model, Maya then rendered using vRay in max. The vRay camera is awesome, like setting up a real camera with exposure and iso even a bokeh setting, shawn wouldn't understand.

Wires, just for stefan. This is with the turbo smooth turned on so its crazy wire mayhem.


Edit:
Added an ass shot for the ladies

4.26.2009

tentacle toilet...


tentacle toilet, tentacle toilet. My weekends worth of work. Really just wanted to see something through till the end, even it wasn't that good. This came from an idea i had once while i was sitting on the toilet and a massive red tentacle came out of the bowl and oozed out goo everywhere. Also, from Ghostbusters movie, with the slime comes out of the toilet in Ripley's bathroom, that scared the crap out of me.

I modeled it in Maya, then the tentacle in zBrush to get the high poly mesh, textures in Photoshop, rendered in Max using vRay and some post work in Photoshop again. I also used uvLayout and crazyBumb, which are awesome. i was going to to use Fusion to composite the shot, but didnt really feel the need in the end. Program central.

Here are some more shots, WIRES!!! and some test renders. Still not super happy with the goo, hmm...




Some goo tests...




Wires, and zBrush sculpting, High poly mesh came out at around 3million...




After making the mesh in zbrush, used the 'transfer maps' in Maya to apply the normal maps, very easy and fairly quick.

Whats that, a 'Hot Tup'? I got nothing, didnt do anything speical here, just managed to be motivated enough to finish it. The only 'tup' i can think of is an obvious one, use google if you dont know how to do something 99% of the time the answer is there.

The End.

3.22.2009

Larger order of AO Ramen please


Another AO pass! that's all I'm doing, I'm AO crazy. I need to really move on to the next part of this Ramen Bar. I do want to make some mesh changes though that's for sure. To me it looks like there are too many hard lines, i did model a lot of it with sub-div in mind, that don't show through in the render yet. Once there is grass, some water there should be enough going on the shot to keep it interesting. Ive also come to the realization that i talk to much on this blog, i only know of 1 person that has actually read some and he sits next to me at work so he kind of has to otherwise i might get upset, i don't read through his blog though, i don't read through anyone's, I'm lazy. i want pictures. (p.s. update your blog Stefan)

Higher Res


No 'Hot Tups' today