11.23.2009

texture setup...



It took all day, but i unwrapped and baked out my AOs ready for texture city. Maya doesnt render with PSDs so i only have a shitty viewport screen shot. The best part about doing this, is moving the viewport around your mesh with the AO bake, looks perrrdy...

is that chair on the right way too super small?

11.19.2009

oh...

... and here is a tease of what I've been working on today...



update: added more detail... playing around with shadows a lot today, finding it great when there is something that's a bit flat and you're not sure what to add, shadow land!


update: Last update i swear! this one is for shawn... also trying to get the atmosphere nicer with some fog. (cant wait to do alphas and fog again O_0-!)


slight update...

Just a little update on the house, made the brick normal map a bit stronger. i would like to have done a shadow pass as well to tweak that, but i feel like i need to focus my attention at the moment, and not get stuck tweaking renders, as that's not my specialty anyway.

I also put a signature down the bottom, amazing.


11.17.2009

In the winter of 1936...

...i was given the opportunity to work on my own aspirations, for an undetermined period of time. I took up that offer up as best i could...


Here is the first of what i hope becomes many small Environment scenes...



I created the scene in Maya, textured in Photoshop, rendered in Mental Ray, and wires rendered in vRay 3dsMax. Help from uvLayout and CrazyBump.





CGTalk Link


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