Work:
Im doing some modeling for a scene he is animating, its all top secret (not really i cant remember what the animation was about) so i can only show a couple screen shots:

All done using Maya, we are going for a typical CG, cartoon style, so flat textures and shaders. No cel shading. I'm still working on more details, the tricky part with a scene like this is, and its something Pixar do very well, is being simplistic, but still detailed. Wall-E is a perfect example of this.The characters are neither of ours, they are a rigging system found on highend3d.com, called MooM. Highend3d is a great website, full of scripts, shaders, plug-ins and tools alike. Certainly a recommend website for any 3d artist at any level.
A couple more shots of just the interior so far.

Methods:Its all done pretty easily using poly modeling. There is nothing amazing about the modeling, its not going to be high poly or sub-dived later either. I extruded face along a curve for the seat belts and wires. There is another method where you use a circle, a curve and 'loft' them, this does give you more control on the diameter of the curve. But for this, doing a simple extrude face was sufficient.
End:
I will have more updates on this as i go along, for now its coming along, and hopefully buy making a blog it will continue to motivate me into doing more.
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